On horses, technology and the monster of innovation

Long ago when I was still young, I believed in a world where the future would lead us upwards, technology would bring us prosperous times and digital enlightenment would come to earth. Virtual worlds would open their doors and for the first time humankind would be connected and world peace was on the brink.

Later on I discovered that I was haunted by a mix of two ideas, first that in the future things would be better and second that through taking risks and hard work one would always become successful. And as far as I’m aware, I’m not alone. If we no longer believed that buying new and better products would lead to happier lives, if progress could no longer be linked to faster computers, and if a seventy hour work week no longer represented the road to success, the Western world would go downwards fast. Lucky for us most people do buy into the idea that technological progress is essential for the progress of us as a species, and that progress is good beyond questioning. Thanks to this unquestioned faith we now sit behind our glowing screens, drinking fake Italian roast fresh from the machine, burning through our lives for a better tomorrow. (more…)

Social networks help the villagers to rise up

Picture 3

We are moving from representing ourselves online to being online. The expression of our online identity is no longer what we’ve accomplished in the past, but what we are doing in the now. Just like us brands  can no longer work on their heritage, but are challenged to actively engage in the now.

Something that has been distorted by the thick clouds of mass media, became clear once-more: a brand (is only) a group of people working together with a common interest. In that way it comes as no surprise that brands become more like individuals. The lack of two way communication allowed brands to act like aristocrats directing the world from within their invincible castles. These days however the villagers found ways to unite against the aristocrats. Making it impossible for anyone to hide and deny responsibility behind the anonymous face of a brand. In a way it can be seen as a step backwards in time towards an older model where people bought their products from local craftsmen with whom they had a personal relationship.

Top-down, directed and centralized communication its being replaced by a bricolage of presences that are dynamically generated by the multi-directional and decentralized interactions of the crowd. The brand identity is the result of this complex interaction, and it’s defined every day anew by experience. This connected and shared experience is made out of a multitude of conversations, faces, comments, quotes and images that float around the brand (but no longer controlled by it) and they define a liquid and ever changing identity.

The reason that the top-down brand strategy became obsolete so fast, is because they turned out to be even less useful than pre-social media. The consumers got together faster than their rulers could divide them. More and more we will see it happening that a group of people who all have a strong personal brand come together to form super groups. A famous example of course is CSNY, but you can see it happen in every industry. Brands should avoid being an abstract entity, and start to make clever use of the strengths of the group of people they represent. Only by putting individuals in the foreground there will be enough trust generated to truly engage.

Social media is a tool set that allows the villagers to unite themselves, the old aristocrats are still welcomed within them nevertheless, but only on the condition that they’ve leave their shield and sword at home.

Design of Flow

There are a few topics, that I want to write about the next times, I’ve already mentioned them in my previous post, but I’ll define them once more.

  • Goal based design
  • Flow design
  • Emotional / experience design
  • Play and fun as a way to achieve goals

They are all part of the same process, and describe our relation with technology, we create and use technology, not because we are such fan of technology an-sich, but because we want to get something done.

Goals
It’s important not to confuse goals with tasks, as Norman points out, tasks change with every update of technology, I used to write a letter with a pen, than I switched to typewriter, than I used Word to write it, and now I’m even using Wordpress to express myself. So the technology, and tasks have changed pretty dramatically over the last decades. The goals however -to bring an idea across- is already the same for millennia. So by looking at how to get the most done, we shouldn’t focus on how to preform a certain task as optimal as possible. Instead we should ask ourselves (as creators and users of technology) how we can achieve a certain goal as easy and good as possible. (There are some nice books about order versus chaos, and how much wasted time there is spent on creating order in systems that function as well with a little mess)

Constructing Flow
A flow is a certain series of sub-task that together will form a finished task. Flow is where man and machine meet for the first time, the person want to achieve a certain goal and is using certain technology to reach that goal. (Or the other way around, certain technology can facilitate certain goals but needs users to achieve those). Flow is also the name of a state of being.

Most of us have experienced a mental/emotional state where all of our attention (or energy) is totally focused on an activity. Csikszentmihalyi (1990) named this state “flow,” based on how participants in his studies described the experience. (source)

To facilitate a flow therefore, a website should focus on delivering only those tools the user needs on that particular moment. You can already see the problem here, how does a website (that is most likely been build to support multiply goals by users with different flows) facilitate a user with the the flow that will work best on that moment. There are a few known solutions already, but all seem to have their down sides. To name a few:

  • A user can hide the non necessary tools (as Wordpress does)
  • Depending on a predefined kind of user the interface will have certain features (Photoshop and Dreamweaver for example)
  • The Interface can learn from your actions (text input on the iPhone in theory) and MS Office 2003 (?)
  • Facebook and Linkedin (at least in the past) have a you are now on 30% do something to go to 40%

As you can see from the last example, both designer of the flow and user of the flow run in the same problems. The designer does not know what each specific user want to do at each moment, and can’t therefore not optimize that particular flow. And the other way, the user might know what to achieve but will not no what the most efficient way is to achieve the goal. From the list above, hide and move at own choice and being encouraged to explore the rest of possibilities seem to be the best solutions, since they don’t force the user to make decisions / or make decisions for the user without informing. Enable and encourage to play seems like the best solution. (And also why an undo function is so important (2)

Emotional design II

First lets find a place for emotional design, as far as I consider, we should keep it as far from the new age crap as possible, but we should acknowledge that we are humans, and we use a lot of emotional power to make decisions and not only rational constructed thoughts. Because the decisions made are not rational or well thought out, they are however real and can also be tested, just not as easy as just asking the question. Another point where we should keep design away from is being purely business (money?) driven, as a designer I would state ‘create great products that users love, and the money will come’. A good example where money focus will lead us appeared in an article on UxMatters. this article mentoined emotional design as a selling’ point beyond user experience design itself (or maybe not beyond, but as an important part of). The post is both worrisome as fascinating

By leveraging the science of persuasion in new and insightful ways and designing specifically to optimize the elements of persuasion, emotion, and trust, we can systematically influence customers’ online behaviour. (source)

Not only becomes a website a place where people can get a happy experience, you might also get the feeling that people are subconsciously forced to inhale whatever business has cooked up for them. It has quite an unethical feel surrounding it, than again, if it makes the people happy, why not. As appears in the comments, the blog post turns out to be one large commercial for a user experience company. Though, it touches some interesting points, where usability is not enough to create a good site.

Emotional feedback

The last point in this post (that is already all over the place) is the point Norman makes about how people are extremely well equipped for social interaction -and his chapter about how robots should have emotions- made me wonder how we could apply those ideas to web interfaces. The idea that interfaces can be more than just stating facts is slowly becoming common ground. Flickr keeps us learning different languages to say hello in, Wakoopa allows you to reach all kinds of awesome levels, and also the 404 messages of many website have become opportunities to engage people.

To end this rambling, here are some nice slideshows:

Planning design ahead

One of the questions that has kept me awake last weeks is ‘how can you create design visions?’ , how can you set a direction of the path the design is taking. How can you set goals for design five years ahead. For business planning these questions are still tough but they’ve got a history of business planning of several centuries to get inspiration from, and they have the numbers, so their goals are more easy to measure. For example: By the end of the year we want to have ten mayor clients and a turn over of one million, check at the end of the year, 9 clients, nine hundred thousand turnover, almost there only ten percent off.

Measuring user experience
Design is measurable in goals of clicks, visits and conversion, but does this equal user experience too? If your conversion goes up by 10 %, does that mean the user experience went up by 10% too? One way of approaching this problem is by measurement, although not as easy as financial goals, there are several methods available to measure user experience, and get their experience expressed in numbers (for example see here: Measuring Usability and a paper about Single Usability Metric or Usability Benchmarking or the work of Nigel Bevan and this great thread) This might solve the problem of measuring how usable your product is, and might even being capable of measuring some emotional states. And therefore you could start expressing statements, as our overall user experience is now 7.1 by the end of the year I want it up to 8.0. For those who love numbers this is a wonderful method, is does not really solve the problems of design visions though. As Donald Norman states in his book, ‘as easy it is to create usable products, it can be pretty hard to create useful products. For usable most times applying the rule ’simple is better’ will the job, and eventually you will end up producing hammers and nails.

Future visions
An other popular but more expensive way is the future visions that Microsoft and IBM for example push out every year

Quick Search /
Quality and craftsmanship
June 29th, 2010

Many business gurus state that quality is created by keeping the amount of products that work according to specification up. Others argue that it is not about the lack of errors, but about fulfilling customer expectations. On the surface defining quality seems easy: it is that which is good. But soon we discover that it [...]

What I learned at UXLondon 2010
May 19th, 2010

As the field of UX is growing and we have to tackle more and more challenges, we can no longer reach out for our old tools and methodologies. Jesse James puts forwards a concept to see UX design for the web as one of the many forms of experience design that exist. Liz comes at [...]

Designing for customisable sites
April 18th, 2010

Yesterday I held my talk at uxcamplondon on how to enable users to customize their site whilst avoiding a usability nightmare (for both them and their future visitors)

On horses, technology and the monster of innovation
January 5th, 2010

Long ago when I was still young, I believed in a world where the future would lead us upwards, technology would bring us prosperous times and digital enlightenment would come to earth. Virtual worlds would open their doors and for the first time humankind would be connected and world peace was on the brink.
Later on [...]

Social networks help the villagers to rise up
December 17th, 2009

We are moving from representing ourselves online to being online. The expression of our online identity is no longer what we’ve accomplished in the past, but what we are doing in the now. Just like us brands  can no longer work on their heritage, but are challenged to actively engage in the now.
Something that has [...]

An interview on UX design
December 17th, 2009

A while ago I answered some questions for .Net magazine about my work at Webjam, only a few quotes got published, so it seems like a good idea to share my answers with the world.
What does user experience mean, as far as you’re concerned?
User experience is about aligning the existing elements –information, visual style and [...]

My talk at SSPN’s symposium on social networks
November 30th, 2009

Last Wednesday, 26th of November, I was in Utrecht to give a lecture on Social Networks for the audience of Studium Generale and SSPN. I had a marvellous afternoon and want to thank all the audience and organisation.

Social networks are changing the game
November 7th, 2009

The social networks of today aren’t what they used to be. Facebook, LinkedIn and other large survivors have evolved from a simple collection of personal data (like the the files they keep about you at the CIA) to something that has no ‘old’ media comparison any more. How did we end up there, what are [...]

Where marketing and experience design meet
October 15th, 2009

Are those who use a Moleskin more successful, richer and more creative? Maybe a weird question. Logic tells you “of course not!”, writing in an expensive notebook should not differ from writing in one that you bought for a pound. But think with me for a moment, to be able to buy a Moleskin you [...]

design and emotions
September 1st, 2009

In this article I want to discuss the relation between emotion and design, but first let me say why I think that we are having this discussions at this very moment (and not a decade ago (or next decade)) I see five reasons.

Interaction design is more than graphic design on a screen or industrial design [...]

Design for the difficult
August 23rd, 2009

This is my tiny wrap up of uxcamplondon talk that I held at the Ebay Headquarters down in Richmond. My talk had the inspiring title “designing for the difficult – because some things just aren’t simple”. Before I had my talk I had only a vague understanding of the concept. But I think I understand it a bit better now, so i decided to give you a rough outline of the concept.

Design of Flow
August 3rd, 2009

There are a few topics, that I want to write about the next times, I’ve already mentioned them in my previous post, but I’ll define them once more.

Goal based design
Flow design
Emotional / experience design
Play and fun as a way to achieve goals

They are all part of the same process, and describe our relation with technology, [...]

Social Networks, who are they
August 1st, 2009

Lately I’ve spent some time in trying to map the ‘true essence’ of social networks, as always with true essence they refuse to be mapped. Here is my attempt though

There are (should be) three mayor components in any social network

Users – this might be members, visitors, creators, editors, (who knows even spambots), someone needs to [...]

Planning design ahead
March 4th, 2009

One of the questions that has kept me awake last weeks is ‘how can you create design visions?’ , how can you set a direction of the path the design is taking. How can you set goals for design five years ahead. For business planning these questions are still tough but they’ve got a history [...]

Neuro Web Design – a book review
February 4th, 2009

This review is about the book Neuro Web Design – what makes users click by Susan M. Weinschenk. As the title suggests this book is supposed to be about what web designers and web marketeers can learn from ‘recent’ insights from psychology to build websites that are better up for their tasks. I.E. how [...]

Another definition of design
February 4th, 2009

As I pointed out in my previous post, I think that there is still something missing on all the great diagrams that are already made about design. And that is “why bother about design in the first place”. I placed my writings in a nice little diagram that hopefully explains what I meant, but also [...]

What is Ux Design
February 3rd, 2009

I came across quite some sideshows, some arguing quit strongly against calling the artist formally known as interaction designer Tafkid now a user experience designer.
Are You An User Experience Designer
Although i do agree with the key ingredients of this presentation, I also think one should avoid wasting ones time on defining meaning of words or [...]

Emotional Design
January 18th, 2009

Emotional design, or should I say, emotional technology, sounds like a concept or thought up by hippies, or some Japanese scientist on a remote island (Aibo anyone?). Though in his book Emotinal Design Donald A. Norman explains that, although most technology is without any soul, we humans, trained for social interaction, are capable of putting [...]

Facebook, Foucault and the CIA
May 10th, 2008

From the surface Facebook might look like just another toy for teens to waste their time on, but Facebook is much more than that. Not only is the audience comprised of much more than purely teens, the amount of users -70 million- and the time spent on it – the 6th most trafficked website [...]

Where are ideas when they are on the internet?
February 10th, 2008

finally a new update, and this time it’s an essay about Supermodernity and non-places, it’s based on a small book/ article written by Marc Auge (and lucky for us translated to English in 1995) Find Articles has a good review on it, and you can order it on Amazon Although it’s not really an easy [...]

Apple and the products of the future
November 10th, 2007

Enormous media hype around the “jesusphopne” proved it once again, there is only one leading company in consumer technology, and that is Apple. In current time there is probably no other company that is more capable of selling a piece of the future than these Californian dream-weavers. Once bought, however, the great promise turns out [...]

What is the next web?
April 10th, 2007

Last Friday I attended to the Next Web, (although i was very luck to been able to speak with some people on the night before) Because a lot of websites already did great coverages of the day, ill stick to the things i learned.
So what is the next web?

The next web is wireless (not mobile)
Although [...]

3 easy steps for an European Silicon Valley
April 10th, 2007

In the morning session of the Next Web there where two more interesting presentations from the venture capitalists Jeff Clavier and Saul Klein. Their presentation gained a lot of sceptical criticism, nevertheless they got me thinking. So first a summary of their talks, and than I’ll look a bit deeper in the discussion they created.
Saul [...]

Folksonomy – De mythe van het semantische web
August 15th, 2005

De volgende tekst gaat over de overeenkomsten en verschillen tussen
het Semantisch Web (een artikel van Tim Berners-Lee uit 2001 over hoe computers data kunnen begrijpen) en het recent populair geworden begrip folksonomy (een manier van categoriseren door gebruikers). Het gaat in op de begrippen zelf, de huidige voor en nadelen en geeft een toekomst verwachting
Inleiding
De [...]